Law and order in virtual worlds : exploring avatars, their ownership and rights / Angela Adrian.
2010
K564.C6 A75 2010 (Map It)
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Details
Author
Title
Law and order in virtual worlds : exploring avatars, their ownership and rights / Angela Adrian.
Published
Hershey, PA : Information Science Reference, [2010]
Copyright
©2010
Call Number
K564.C6 A75 2010
ISBN
9781615207954 (hbk.)
1615207953 (hbk.)
9781615207961 (ebook)
1615207961 (ebook)
1615207953 (hbk.)
9781615207961 (ebook)
1615207961 (ebook)
Description
ix, 228 pages ; 29 cm
System Control No.
(OCoLC)460710231
Summary
"This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.
Bibliography, etc. Note
Includes bibliographical references (pages 203-222) and index.
Record Appears in
Gift
Purchased from the income of the Edith L. Fisch Fund
Gift

The Arthur W. Diamond Law Library
Purchased from the income of the Edith L. Fisch Fund
Table of Contents
Foreword
vi
Preface
viii
ch. 1
Why Virtual Worlds?
1
Introduction
1
Interface & Frederic Bastiat
3
From Gutenberg to Digitisation
4
Cyberspace: From Fiction to Reality
6
Once Upon a Time
7
References
8
ch. 2
It is Only a Game
11
Introduction
11
What is a Game?
12
The Real and the Virtual
13
Interactivity, Physicality, and Persistence
17
Star Wars
20
Second Life
23
Paidea vs. Ludus
26
References
28
ch. 3
Avatars
33
Introduction
33
What is an Avatar, and How Do I Create One
34
Presence and Immersion
36
Identity and Reputation
40
References
46
ch. 4
Philosophy, Personality, and Property
49
Introduction
49
Ownership of Persons
50
Property as Personhood
51
Theories of Personal Property
56
Personhood Interests & Intellectual Property
59
The Problem of Labour
80
Conclusion
83
References
84
ch. 5
Virtual Property in Virtual Worlds
89
Introduction
89
The Acquisition of Virtual Property
90
Crafting vs. Creating
92
The Allocation of Rights
98
Which Rights within the ̀Bundle' Should be Allocated to Virtual Property?
102
Current Legal Developments in Virtual Property Rights
104
References
105
ch. 6
Intellectual Property and Virtual Worlds
109
Introduction
109
Virtual World Architecture
110
How Would Copyright be Applied?
112
Rivalrousness and the First Sale Doctrine
125
Infringement of Fair Use
129
Registering Intellectual Property in Second Life
132
References
132
ch. 7
Contract Law and Virtual Worlds
135
Introduction
135
Freedom to Play and Design
136
End User License Agreements
153
Ramifications
161
References
164
ch. 8
Mischief and Grief: Virtual Torts or Real Problems?
170
Introduction
170
Are Virtual Worlds Games or Societies?
171
What is a Tort?
171
Conclusion
181
References
182
ch. 9
Beyond Griefing: Virtual Crimes
183
Introduction
183
Theft
184
Eve Intergalactic Bank
191
Conclusion
194
References
195
ch. 10
Why Virtual Worlds Matter
198
Introduction
198
References
201
Compilation of References
203
About the Author
223
Index
224